Palworld had to cut many early teased features due to a recent engine change. This improved mechanics enabled the team to make many of Palworld's tedious features easier for players to use and manage. Many of these features have been talked about in future additions but have yet to be implemented.

Palworld teased a significant number of features before undergoing an engine change, but these ten features should be re-added in as development continues. These features were removed due to changes in the engine from Unity to Unreal Engine 5, which the development team lacked sufficient experience with. It is likely that these features would not have been included in the game's initial release due to the limited development time.
The bright side of these missing features is that they are likely just refined versions of the existing mechanics, adding to the game's core functionality without significantly impacting gameplay. The game's immense success and profitability have already allocated a substantial portion of resources to refining the core gameplay. Currently, the focus is on ironing out bugs and glitches to ensure a polished final product, but developers are already planning and working on future content, hinting at an ambitious roadmap for the game's development.
The easiest option for increasing the amount of content in Palworld would be to introduce new Pal trainers, likely as additional Palworld tower bosses. While Palworld's lack of a central narrative may make it difficult to receive friendly trainers, adding new bosses with intricate mechanics could provide a rich and engaging experience for players. Early trailers and concept art indicated that a blue-haired woman riding a Jormuntide was planned for inclusion in the game, which would align well with the addition of new trainers.
Fishing in Palworld is one of the lightest mechanics in the game, yet it can be incredibly crucial for endgame buffs. It's the easiest way to obtain cakes for breeding, making it an essential activity for most players. Early trailers showcased a diverse range of crops and multiple crops that could be placed in the same plot, leading to speculation that players would have more ways to interact with farming and potentially speed up the process. Ultimately, any improvements to fishing would enhance the tedious activity and make it feel more rewarding.In one shot from the early trailers, players witness a Pal trainer reeling in a fish using a Jolthog as bait and hook. This feature introduces numerous possibilities, including more food gathering options and the creation of unique dishes based on captured seafood. Seafood would add a diverse range of culinary experiences to the game, potentially featuring Pal-specific recipes that provide greater nutrition values. Additionally, the Jolthog's use could trigger Pal sacrifices or the shocking of water to facilitate fish gathering.
Weapons available for player use in Palworld are fun and offer a wide range of possibilities for adding more variety and depth to gameplay. Early trailers showcased weapons that would enhance gameplay, giving players access to more diverse and potentially safer options that would expand the possibilities of the game. Weapon mods would also be a valuable addition, allowing players to customize their experience and explore new possibilities.While crafting higher-catch rate Pal spheres is not difficult, it would add significant gameplay value and ease of access to add more features. Currently, the only player-enforced boosts to catch rates are the back bonus and having a Pal be electrified. Early gameplay has showcased the utility of Pal cages for transportation and lassos for immobilization. These could be further enhanced by introducing a crafting system for higher-catch rate spheres, allowing players to customize their Pal catching experience.
Outside the towering towers, sparsely populated towns, and infrequent enemy outposts, the map of Palworld can feel desolate. Especially when many trailers before the engine change showed off modern-day cityscapes, expansive enemy bases, and a colossal sky castle, the emptiness of the landscape would be a stark contrast to the vibrant cities and sprawling landscapes of the early Palworld. Though this unexpected emptiness would make for a unique and memorable addition to the game, it would also add to the world's sense of mystery and provide players with plenty of opportunities to explore and uncover secrets.
While buildings in Palworld can be destroyed by various means, including intentional attacks or natural disasters, they vanish into nothingness upon completion. In the early game, players observed that non-player-created structures, such as settlements or fortresses, would crumble into rubble upon being damaged or destroyed. This small, yet effective, feature added a layer of realism and immersion to the game, as players could sense the consequences of their actions. It was a valuable addition that helped players understand the fragility of structures and the impact of their choices.
With the fast travel system in Palworld, getting around is relatively straightforward. However, some adjustments could enhance the user experience. Early designs featured carts, ships, and larger Pals that moved across the map efficiently. These methods facilitated the transportation of access goods and minimized over-encumbered debuffs, similar to the functionality found in Valheim. Additionally, larger fast Pals could operate similarly to Ark, enabling the transportation of smaller Pals. While early footage showcased a giant blue whale-like Pal, showcasing its capabilities in this manner would be beneficial for understanding its potential utility.
While Palworld's worker mechanics are extremely useful, albeit a bit clunky, previous images suggest they were/are going to be more advanced. Images of Pengullets constructing massive houses and Mozzarinas farming vast fields demonstrate that these ideas can be brought to life. Perhaps players could create the outline for a house and then leave it to the Pals to construct it, while they go off to explore. Craftable Pal items could also be introduced to enhance their workflow or be assigned to other tasks, such as assisting Mozzarinas with farming.The other option would be a system similar to Ark, where player vs player (PvP) is enabled across the entire map, allowing players to engage in fights anywhere. This would appeal to more hardcore players who seek a more intense and chaotic fighting experience. However, it may also pose a challenge for casual players who prioritize maintaining their hard work and avoiding potential losses. Additionally, using this feature could potentially discourage casual players from participating due to the potential for significant losses. Therefore, the best option would be to implement a system that allows servers to decide whether to enable PvP and how to prioritize it within the overall gameplay.
Given the ongoing engine changes and the team's inexperience, it is understandable that these features were not included in the game's release. However, it does not diminish the possibility of players facing disappointment and hoping to see these features in the future. The difficulty in integrating these features into the game's core mechanics suggests they may not be significant enough to warrant inclusion at this stage.